DEVLOG
Follow the build. Watch us figure it out in real time.
Why We Chose Godot 4 Over Unity
After months of evaluation, we made the call. Here's exactly why Godot 4 won — and what we gave up to get there. Spoiler: the 2D physics engine sealed it.
The Problem With Civ's Geography
A PhD geographer's honest breakdown of everything Civilization gets wrong about how terrain shapes civilization — and how Geostory is fixing it with real data.
Emboogway: Why That Name
The question we get asked most. The real answer — and what it tells you about how we approach everything we build.
Designing DM Mode: When the Dungeon Thinks
The hardest design problem in The DM isn't the combat — it's making the Dungeon Master role genuinely fun and fair at the same time. Here's how we solved it.
Historical Accuracy vs. Fun: Where's the Line?
If plague kills half your population in 1348, is that good gameplay or bad? We worked through exactly where realism serves the game and where it fights it.
What I Learned Raising $566K in Research Grants (And How It Applies to Kickstarter)
Federal grant writing and crowdfunding have more in common than you'd think. The frameworks that win DOE funding translate directly to Kickstarter strategy.